Character Name: Oz Vessalius
Player Name: Dave
Class & Level: Monk | Level 3
Exp/Exp TNL: 3146/6000
Race: Human
Alignment: Lawful Neutral
Deity: St. Cuthbert
Size: Medium
Age: 17
Gender: Male
Height: 5'9
Weight: 160
Eyes: Bright Green
Hair: Blonde
Skin: White
Speed: 40 ft.
Appearance:
STR: 16 (+3)
DEX: 15 (+2)
CON: 13 (+1)
INT: 12(+1)
WIS: 18 (+4)
CHA: 11 (+0)
HP: 27
AC:
Touch AC:
Flatfooted AC:
Initiative:
Saving Throws:
Fort: 3 + 1 = 4
Reflex: 3 + 2 = 5
Will: 3 + 4 = 7
Base Attack Bonus: 2
Spell Resistance: 0
Grapple: 2 + 3 + 0 + 0 = 5
Weapons:
Weapon: Quarter Staff
Attack Bonus: -
Damage: 1d6, 1d6
Critical: x2
Range: -
Notes: Blue; a single mystic rune rests at the top of the staff; fairly old jagged quarter staff.
Weapon: Sai
Attack Bonus: -
Damage: 1d4
Critical: x2
Range: 10 ft.
Notes: -
Weapon: Shuriken
Attack Bonus: -
Damage: 1d2
Critical: x2
Range: 10 ft.
Notes: -
Ammo 30
Gear:
Feats:
Dodge
Mobility
Evasion
Stunning Mind
Special Abilities:
Deflect Arrows
Flurry of Blows
Stunning Fist
Languages: Common | Dwarven
Money: 10 GP
Spells Per Day:
0 -
1 -
2 -
3 -
4 -
5 -
6 -
7 -
8 -
9 -
Spells:
0 -
1 -
2 -
3 -
4 -
5 -
6 -
7 -
8 -
9 -
Spell Save DC:
0 -
1 -
2 -
3 -
4 -
5 -
6 -
7 -
8 -
9 -
Arcane Spell Failure %:
Skills: 0/36
Balance* (DEX) 3 = 2 + 1 + 0
Climb* (STR) 5 = 3 + 2 + 0
Concentration* (CON) 3 = 1 + 2 + 0
Craft* (Alchemy) (INT) 4 = 1 + 3 + 0
Craft* (Weapon-smith) (INT) 4 = 1 + 3 + 0
Craft* (Armor-smith) (INT) 5 = 1 + 2 + 0
Diplomacy* (CHA) 4 = 0 + 4 + 0
Escape Artist* (DEX) 4 = 2 + 2 + 0
Hide* (DEX) 4 = 2 + 2 + 0
Jump* (STR) 4 = 2 + 4 + 0
Knowledge (Arcana) (INT) 3 = 1 + 2 + 0
Knowledge (Religion) (INT) 3 = 1 + 2 + 0
Listen* (WIS) 4 = 4 + 0 + 0
Move Silently* (DEX) 4 = 2 + 2 + 0
Perform (Percussion Instruments) (WIS) 4 = 4 + 0 + 0
Profession (Apothecary) (WIS) 4 = 4 + 0 + 0
Profession (Cook) (WIS) 4 = 4 + 0 + 0
Sense Motive* (WIS) 4 = 4 + 0 + 0
Spot* (WIS) 4 = 4 + 0 + 0
Survival* (WIS) 4 = 4 + 0 + 0
Swim* (STR) 5 = 3 + 2 + 0
Tumble (DEX) 4 = 2 + 2 + 0
Use Rope* (DEX) 4 = 2 + 2 + 0
Player Name: Dave
Class & Level: Monk | Level 3
Exp/Exp TNL: 3146/6000
Race: Human
Alignment: Lawful Neutral
Deity: St. Cuthbert
Size: Medium
Age: 17
Gender: Male
Height: 5'9
Weight: 160
Eyes: Bright Green
Hair: Blonde
Skin: White
Speed: 40 ft.
Appearance:
STR: 16 (+3)
DEX: 15 (+2)
CON: 13 (+1)
INT: 12(+1)
WIS: 18 (+4)
CHA: 11 (+0)
HP: 27
AC:
Refer to Class Feats for Misc Mod Explanation
10
+
0
+
0
+
2
+
0
+
4 (WIS Mod)
+
0
= 16
Touch AC:
10
+
2
+
0
+
4 (WIS Mod)
= 16
Flatfooted AC:
10
+
0
+
0
+
0
+
4 (WIS Mod)
+
0
= 14
Initiative:
2
+
0
= 2
Saving Throws:
Fort: 3 + 1 = 4
Reflex: 3 + 2 = 5
Will: 3 + 4 = 7
Base Attack Bonus: 2
Spell Resistance: 0
Grapple: 2 + 3 + 0 + 0 = 5
Weapons:
Weapon: Quarter Staff
Attack Bonus: -
Damage: 1d6, 1d6
Critical: x2
Range: -
Notes: Blue; a single mystic rune rests at the top of the staff; fairly old jagged quarter staff.
Weapon: Sai
Attack Bonus: -
Damage: 1d4
Critical: x2
Range: 10 ft.
Notes: -
Weapon: Shuriken
Attack Bonus: -
Damage: 1d2
Critical: x2
Range: 10 ft.
Notes: -
Ammo 30
Gear:
Monk's Outfit
Chalk (10)
Sleeping Mat
Sack
Flint and Steel
Vials (9)
Empty Flasks (9)
Fishing Net (25 SqFt.)
Fishing Bait
Backpack
Trail Rations (10)
Torches (10)
Musical Instrument (Drums/Sticks)
Climber's Kit
Grappling Hook
Rope, Silk (50 ft.)
Chain (10 ft.)
Thunder Stone (4)
Feats:
Dodge
Mobility
Evasion
Stunning Mind
Special Abilities:
Deflect Arrows
Flurry of Blows
Stunning Fist
- Spoiler:
- Weapon and Armor Proficiency:
Monks are proficient with certain basic peasant weapons and some special weapons that are part of monk training. The weapons with which a monk is proficient are club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Monks are not proficient with any armor or shields—in fact, many of the monk’s special powers require unfettered movement. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses their AC bonus, as well as their fast movement and flurry of blows abilities.
AC Bonus:
A monk is highly trained at dodging blows, and they have a sixth sense that lets them avoid even unanticipated attacks. When unarmored and unencumbered, the monk adds their Wisdom
bonus (+4 in this case) to their AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the monk is flat-footed. They lose these bonuses when they are immobilized or helpless, when they wear any armor, when they
carry a shield, or when they carry a medium or heavy load.
Flurry of Blows:
When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round.
This penalty applies for 1 round, so it also affects attacks of
opportunity the monk might make before her next action. When a
monk reaches 5th level, the penalty lessens to –1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham).
Bonus Feat:
At 1st level, a monk may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, they may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, they may select either Improved Disarm or Improved Trip as a bonus feat. A monk need not have any of the prerequisites normally required for these feats to select them.
Unarmed Strike/Improved Unarmed Strike:
Monks are highly trained in fighting unarmed, giving them considerable advantages when doing so. At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with their hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply their full Strength bonus on damage rolls for all their unarmed strikes.
Usually a monk’s unarmed strikes deal lethal damage, but they can
choose to deal nonlethal damage instead with no penalty on their
attack roll. They have the same choice to deal lethal or nonlethal
damage while grappling.
A monk’s unarmed strike is treated both as a manufactured
weapon and a natural weapon for the purpose of spells and effects
that enhance or improve either manufactured weapons or natural
weapons (such as the magic fang and magic weapon spells)
Still Mind (Ex):
A monk of 3rd level or
higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment, since her meditation and training improve her resistance to mind-affecting attacks.
Languages: Common | Dwarven
Money: 10 GP
Spells Per Day:
0 -
1 -
2 -
3 -
4 -
5 -
6 -
7 -
8 -
9 -
Spells:
0 -
1 -
2 -
3 -
4 -
5 -
6 -
7 -
8 -
9 -
Spell Save DC:
0 -
1 -
2 -
3 -
4 -
5 -
6 -
7 -
8 -
9 -
Arcane Spell Failure %:
Skills: 0/36
Balance* (DEX) 3 = 2 + 1 + 0
Climb* (STR) 5 = 3 + 2 + 0
Concentration* (CON) 3 = 1 + 2 + 0
Craft* (Alchemy) (INT) 4 = 1 + 3 + 0
Craft* (Weapon-smith) (INT) 4 = 1 + 3 + 0
Craft* (Armor-smith) (INT) 5 = 1 + 2 + 0
Diplomacy* (CHA) 4 = 0 + 4 + 0
Escape Artist* (DEX) 4 = 2 + 2 + 0
Hide* (DEX) 4 = 2 + 2 + 0
Jump* (STR) 4 = 2 + 4 + 0
Knowledge (Arcana) (INT) 3 = 1 + 2 + 0
Knowledge (Religion) (INT) 3 = 1 + 2 + 0
Listen* (WIS) 4 = 4 + 0 + 0
Move Silently* (DEX) 4 = 2 + 2 + 0
Perform (Percussion Instruments) (WIS) 4 = 4 + 0 + 0
Profession (Apothecary) (WIS) 4 = 4 + 0 + 0
Profession (Cook) (WIS) 4 = 4 + 0 + 0
Sense Motive* (WIS) 4 = 4 + 0 + 0
Spot* (WIS) 4 = 4 + 0 + 0
Survival* (WIS) 4 = 4 + 0 + 0
Swim* (STR) 5 = 3 + 2 + 0
Tumble (DEX) 4 = 2 + 2 + 0
Use Rope* (DEX) 4 = 2 + 2 + 0
Last edited by vzWander on Sun Oct 13, 2013 11:45 am; edited 6 times in total
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» Jennifer Sinora Human Monk
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» Caellyn Lanae Uthnes Elf Archer of the Magi
Tue Jan 06, 2015 6:40 pm by Hardcore_Donut
» Templar
Fri Jan 02, 2015 8:02 pm by Hardcore_Donut
» Yasuo, Samurai of the Winds.
Sun Dec 21, 2014 6:27 am by Gendrik