Fantasy Realm Adventures

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Fantasy Realm Adventures

We are a Fantasy based website, that focuses on Roleplaying, Art, and mostly Dungeons and Dragons!

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» Avanthe Ellien Uthnes's Journal
Jessica Florince (Human Druid) I_icon_minitimeThu Jan 29, 2015 4:10 pm by Gendrik

» The girls plan an eventful day. (Closed to Ethlyn, Nadia, Ivy, And I guess... Yasuo?)
Jessica Florince (Human Druid) I_icon_minitimeThu Jan 29, 2015 3:37 pm by Gendrik

» Galadin's logbook
Jessica Florince (Human Druid) I_icon_minitimeFri Jan 16, 2015 3:24 am by Mathawn

» Perhaps the most Awkward Situation Ever. (Yasuo and Galadin; closed)
Jessica Florince (Human Druid) I_icon_minitimeTue Jan 13, 2015 1:11 am by Mathawn

» Jennifer Sinora Human Monk
Jessica Florince (Human Druid) I_icon_minitimeMon Jan 12, 2015 5:49 pm by Hardcore_Donut

» A Sane Guy's day out (Fight for Florin)
Jessica Florince (Human Druid) I_icon_minitimeSun Jan 11, 2015 6:05 pm by Hardcore_Donut

» Caellyn Lanae Uthnes Elf Archer of the Magi
Jessica Florince (Human Druid) I_icon_minitimeTue Jan 06, 2015 6:40 pm by Hardcore_Donut

» Templar
Jessica Florince (Human Druid) I_icon_minitimeFri Jan 02, 2015 8:02 pm by Hardcore_Donut

» Yasuo, Samurai of the Winds.
Jessica Florince (Human Druid) I_icon_minitimeSun Dec 21, 2014 6:27 am by Gendrik

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    Jessica Florince (Human Druid)

    Hardcore_Donut
    Hardcore_Donut


    Posts : 59
    Join date : 2013-09-26
    Age : 35
    Location : I'm in yo crib, stealin yo women.

    Jessica Florince (Human Druid) Empty Jessica Florince (Human Druid)

    Post by Hardcore_Donut Wed Sep 03, 2014 10:30 pm

    Character Name: Jessica Florince
    Player Name: Hardcore_Donut
    Class & Level: Druid/Cleric 3/3
    Exp/Exp TNL: 15,000/21,000
    Race: Human
    Alignment: Neutral Good
    Deity: Pelor (Healing, Sun)
    Size: Medium
    Age: 22
    Gender: Female
    Height: 5' 4"
    Weight: 93 lbs
    Eyes: Green
    Hair: Brown
    Skin: Tan
    Speed: 30ft
    Appearance: Jessica Florince

    STR: 13 (+1)
    DEX: 16 (+3)
    CON: 16 (+3)
    INT: 16 (+3)
    WIS: 19 (+4)
    CHA: 14 (+2)

    HP: 45
    AC:

      10+2+2+3+Natural Armor+Misc Mod 1+Misc Mod 2=17


    Touch AC:

      10+3+Natural Armor=13


    Flatfooted AC:

      10+2+2+Natural Armor+Misc Mod 1+Misc Mod 2=14


    Initiative:

      3+Misc Mod=3


    Saving Throws:
    Fort: 6 + 3 + Magic Mod + Misc Mod = 9
    Reflex: 2 + 3 + Magic Mod + Misc Mod = 5
    Will: 6 + 4 + Magic Mod + Misc Mod = 10

    Base Attack Bonus: +3
    Spell Resistance:
    Grapple: 2 + 1 + Size Mod + Misc Mod = 3

    Weapons:
    Weapon: Shortspear
    Attack Bonus: +3
    Damage: 1d6+1
    Critical: x2
    Range: 20ft (when thrown)
    Notes:
    Ammo

    Gear: Backpack, Trail Rations (7 days), Bedroll, Waterskin, Hempen Rope (50ft), Tent, 5 Sunrod, Silver Holy Symbol (Pelor), Masterwork Silver Amulet, Masterwork Silver Ring, Masterwork Silver Ring,

    Feats: Brew Potion, Endurance, Combat Casting

    Special Abilities: Animal Companion (Hawk), Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Turn or Rebuke Undead

    Languages: Common, Druidic, Elven, Draconic

    Money: 0pp 55gp 0sp 0cp

    Spells Per Day (Druid):
    0 (4)- Create Water, Flare, Know Direction, Detect Magic
    1 (3)- Faerie Fire, Entangle, Obscuring Mist
    2 (2)- Heat Metal, Flaming Sphere
    3 -
    4 -
    5 -
    6 -
    7 -
    8 -
    9 -

    Spells Per Day (Cleric):
    0 (4)- Resistance, Purify Food and Drink, Guidance, Read Magic
    1 (3+1)- Sanctuary, Shield of Faith, Cure Light Wounds, (Cure Light Wounds)
    2 (2+1)- Consecrate, Cure Moderate Wounds
    3 -
    4 -
    5 -
    6 -
    7 -
    8 -
    9 -

    Spells (Druid):
    0 - Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Flare, Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
    1 - Calm Animals, Charm Animal, Cure Light Wounds, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Faerie Fire, Goodberry, Hide from Animals, Jump, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass without Trace, Produce Flame, Shillelagh, Speak with Animals, Summon Nature's Ally I
    2 - Animal Messenger, Animal Trance, Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace, Chill Metal, Delay Poison, Fire Trap, Flame Blade, Flaming Sphere, Fog Cloud, Gust of Wind, Heat metal, Hold Animal, Owl's Wisdom, Reduce Animal, Resist Energy, Lesser Restoration, Soften Earth and Stone, Spider Climb, Summon Nature's Ally II, Summon Swarm, Tree Shape, Warp Wood, Wood Shape
    3 -
    4 -
    5 -
    6 -
    7 -
    8 -
    9 -

    Spells (Cleric)*:
    0 - Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
    1 - Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I
    2 -
    3 -
    4 -
    5 -
    6 -
    7 -
    8 -
    9 -


    { * = Cast Healing Spells at +1 Caster Level}

    Spell Save DC:
    0 - 14
    1 - 15
    2 - 16
    3 - 17
    4 - 18
    5 - 19
    6 - 20
    7 - 21
    8 - 22
    9 - 23

    Skills: 0/48 (Druid)  0/10 (Cleric)
    Appraise* (INT) 3 = 3 +Ranks+Misc Mod
    Balance* (DEX) 3 = 3 +Ranks+Misc Mod
    Bluff* (CHA) 2 = 2 +Ranks+Misc Mod
    Climb* (STR) 1 = 1 +Ranks+Misc Mod
    Concentration* (D,C) (CON) 10 (14) = 3 + 7 + 4 when on defensive
    Craft* (Potions) (D) (INT) 9 = 3 + 6 +Misc Mod
    Craft* (Alchemy) (C) (INT) 5 = 3 + 2 + Misc Mod
    Diplomacy* (D,C) (CHA) 8 =2 + 6 +Misc Mod
    Disguise* (CHA) 2 = 2 +Ranks+Misc Mod
    Escape Artist* (DEX) 3 = 3 +Ranks+Misc Mod
    Forgery* (INT) 3 = 3 +Ranks+Misc Mod
    Gather Information* (CHA) 2 = 2 +Ranks+Misc Mod
    Handle Animal (D) (CHA) 8 = 2 + 6 +Misc Mod
    Heal* (D,C) (WIS) 15 = 4 + 11 +Misc Mod
    Hide* (DEX) 3 = 3 +Ranks+Misc Mod
    Intimidate* (CHA) 2 = 2 +Ranks+Misc Mod
    Jump* (STR) 1 = 1 +Ranks+Misc Mod
    Knowledge (Nature) (D) (INT) 7 = 3 + 2 + 2
    Knowledge (Arcana) (C) (INT) 3 = 3 + Ranks + Misc Mod
    Knowledge (History) (C) (INT) 3 = 3 + Ranks + Misc Mod
    Knowledge (Religion) (C) (INT) 3 = 3 + 5 + Misc Mod
    Knowledge (The Planes) (C) (INT) 3 = 3 + Ranks + Misc Mod
    Listen* (D) (WIS) 10 = 4 + 6 +Misc Mod
    Move Silently* (DEX) 3 = 3 +Ranks+Misc Mod
    Profession (Herbalist) (D) (WIS) 10 = 4 + 6 +Misc Mod
    Profession (Alchemist) (C) (WIS) 6 = 4 + 2 + Misc Mod
    Ride* (D) (DEX) 3 = 3 +Ranks+Misc Mod
    Search* (INT) 3 = 3 +Ranks+Misc Mod
    Sense Motive* (WIS) 4 = 4 + Ranks +Misc Mod
    Spellcraft (D,C) (INT) 5 = 3 + 2 +Misc Mod
    Spot* (D) (WIS) 6 = 4 + 2 +Misc Mod
    Survival* (D) (WIS) 6 = 4 +Ranks+ 2
    Swim* (D) (STR) 1 = 1 +Ranks+Misc Mod
    Use Rope* (DEX) 3 = 3 +Ranks+Misc Mod


    Talon Florince:

      Current date/time is Fri Mar 29, 2024 2:57 am