Character Name: "Crafty" James Sunder
Player Name: Hardcore_Donut
Class & Level: Swordsage 6
Exp/Exp TNL: 15,000/21,000
Race: Human
Alignment: Chaotic Evil
Deity: Erythnul
Size: Medium
Age: 18
Gender: Male
Height: 5' 7"
Weight: 124 lbs
Eyes: Brown
Hair: Brown
Skin: Dark Peach
Speed: 30ft
Appearance: "Crafty" James Sunder
STR: 15 (+2)
DEX: 18 (+4)
CON: 14 (+2)
INT: 15 (+2)
WIS: 16 (+3)
CHA: 12 (+1)
HP: 52
AC:
Touch AC:
Flatfooted AC:
Initiative:
Saving Throws:
Fort: 2 + 2 + Magic Mod + Misc Mod = 4
Reflex: 5 + 4 + Magic Mod + Misc Mod = 9
Will: 5 + 3 + Magic Mod + Misc Mod = 8
Base Attack Bonus: +4
Spell Resistance:
Grapple: 4 + 2 + Size Mod + Misc Mod = 6
Weapons: WHEN DUAL WEILDING ATTACKS ARE MADE AT +4 FOR BOTH WEAPONS INSTEAD OF +6
Weapon: Scimitar (Desert Wind)
Attack Bonus: +6
Damage: 1d6+2
Critical: 18-20/x2
Weapon: Rapier (Diamond Mind)
Attack Bonus: +6
Damage: 1d6+2
Critical: 18-20/x2
Weapon: Shortsword (Setting Sun)
Attack Bonus: +7
Damage: 1d6+2
Critical: 19-20/x2
Weapon: Shortsword (Shadow Hand)
Attack Bonus:+7
Damage: 1d6+2
Critical: 19-20/x2
Weapon: Kukri (Tiger Claw)
Attack Bonus:+6
Damage: 1d4+2
Critical: 18-20/x2
Weapon: Light Crossbow
Attack Bonus:+8
Damage: 1d8
Critical: 19-20/x2
Range: 80ft
Ammo 100 bolts
Gear: Backpack, Bedroll, Caltrops, Flint and Steel, Grappling Hook, Small Steel Mirror, Trail Rations 7 days, 100ft Silk Rope, Tent, Waterskin, Masterwork Thieves' Tools, Moon-Ivy Armor
Feats: Quick Draw, Dodge, Mobility, Two-Weapon Fighting
Special Abilities: Quick to Act +2, Shadow Hand Focus (Weapon Focus), AC Bonus (Wis), Shadow Hand Focus (Insightful Strike [+3 damage on all SH strikes]) [Wis], Weapon and Armor Proficiency (Simple weapons, Martial Melee Weapons (Including ones that can be thrown), Light Armor)
Available Disciplines:
Languages: Common, Elven, Infernal
Money:
Maneuvers Known:
- Shadow Garrote (SH) (Fort partial) 3 - Strike - Ranged touch attack deals 5d6 points of damage. (DC 13+Wis, if failed, they are flat-footed)
- Strength Draining Strike (SH) (Fort Half) 3 - Strike - Your attack deals 4 points of Strength damage. (In addition to normal damage. DC13+Wis if passed, half strength damage)
- Cloak of Deception (SH) 2- Boost - Turn invisible until the end of your turn.
- Shadow Jaunt (SH) 2 - Teleport 50ft through shadows as standard action.
- Fan the Flames (DW) 3 - Strike - Ranged touch attack deals 6d6 fire damage.
- Death Mark (DW) (Reflex 1/2) 3 - Strike - Enemy takes extra fire damage and explodes in a fiery spread. (6d6 DC13+Wis mod)
- Wind Stride (DW) 1 - Boost - +10ft bonus to speed.
- Clever Positioning (SS) (Relfex partial) 2 - Strike - Swap Positions with target of attack. (DC12+Dex)
- Sapphire Nightmare Blade (DM) 1 - Strike - Opponent falt-footed, +1d6 damage with Concentration Check.
- Wolf Fang Strike (TC) 1- Strike - Attack with two weapons.
Maneuvers Readied (4: Max 6):
- Shadow Garrote (SH) (Fort partial) 3 - Strike - Ranged touch attack deals 5d6 points of damage. (DC 13+Wis, if failed, they are flat-footed)
- Strength Draining Strike (SH) (Fort Half) 3 - Strike - Your attack deals 4 points of Strength damage. (In addition to normal damage. DC13+Wis if passed, half strength damage)
- Cloak of Deception (SH) 2- Boost - Turn invisible until the end of your turn.
- Shadow Jaunt (SH) 2 - Teleport 50ft through shadows as standard action.
-
-
Stances Known:
- Pearl of Black Doubt (DM) - Gain +2AC each time foe misses you.
- Assassin's Stance (SH) - Gain sneak attack +2d6.
- Dance of the Spider (SH) - You climb walls like a spider.
Skills: 0/88
Appraise* (INT) 2 = 2 +Ranks+Misc Mod
Balance* (SS) (DEX) 13 = 4 + 9 +Misc Mod
Bluff* (CHA) 1 = 1 + Ranks +Misc Mod
Climb* (SS) (STR) 2 = 2 +Ranks+Misc Mod
Concentration* (SS) (CON) 11 = 2 + 9 +Misc Mod
Craft* (Poison) (SS) (INT) 3 = 2 + 1 +Misc Mod
Craft* (________) (INT) 2 = 2 +Ranks+Misc Mod
Craft* (________) (INT) 2 = 2 +Ranks+Misc Mod
Diplomacy* (CHA) 1 = 1 +Ranks+Misc Mod
Disguise* (CHA) 5 = 1 + 4 +Misc Mod
Escape Artist* (DEX) 4 = 4 +Ranks+Misc Mod
Forgery* (INT) 2 = 2 +Ranks+Misc Mod
Gather Information* (CHA) 1 = 1 +Ranks+Misc Mod
Heal* (SS) (WIS) 3 = 3 +Ranks+Misc Mod
Hide* (SS) (DEX) 13 = 4 + 9 +Misc Mod
Intimidate* (SS) (CHA) 1 = 1 +Ranks+Misc Mod
Jump* (SS) (STR) 2 = 2 +Ranks+Misc Mod
Knowledge (History) (SS) (INT) 2 = 2 +Ranks+Misc Mod
Knowledge (Local) (SS) (INT) 11 = 2 + 9 +Misc Mod
Knowledge (Nature) (SS) (INT) 2 = 2 +Ranks+Misc Mod
Knowledge (Nobility and Royalty) (SS) (INT) 2 = 2 +Ranks+Misc Mod
Listen* (WIS) 3 = 3 +Ranks+Misc Mod
Martial Lore (SS) (INT) 2 = 2 + Ranks + Misc Mod
Move Silently* (SS) (DEX) 13 = 4 + 9 +Misc Mod
Profession (Alchemist) (SS) (WIS) 3 = 3 +Ranks+Misc Mod
Ride* (SS) (DEX) 4 = 4 +Ranks+Misc Mod
Search* (INT) 2 = 2 +Ranks+Misc Mod
Sense Motive* (SS) (WIS) 12 = 3 + 9 +Misc Mod
Spot* (WIS) 7 = 3 + 4 +Misc Mod
Survival* (WIS) 3 = 3 +Ranks+Misc Mod
Swim* (SS) (STR) 2 = 2 +Ranks+Misc Mod
Tumble (SS) (DEX) 13 = 4 + 9 +Misc Mod
Use Rope* (DEX) 8 = 4 + 4 +Misc Mod
Player Name: Hardcore_Donut
Class & Level: Swordsage 6
Exp/Exp TNL: 15,000/21,000
Race: Human
Alignment: Chaotic Evil
Deity: Erythnul
Size: Medium
Age: 18
Gender: Male
Height: 5' 7"
Weight: 124 lbs
Eyes: Brown
Hair: Brown
Skin: Dark Peach
Speed: 30ft
Appearance: "Crafty" James Sunder
STR: 15 (+2)
DEX: 18 (+4)
CON: 14 (+2)
INT: 15 (+2)
WIS: 16 (+3)
CHA: 12 (+1)
HP: 52
AC:
10+4+Shield+4+Natural Armor+3+Misc Mod 2=21
Touch AC:
10+4+Natural Armor+3=17
Flatfooted AC:
10+4+Shield+Natural Armor+3+Misc Mod 2=17
Initiative:
4+2=6
Saving Throws:
Fort: 2 + 2 + Magic Mod + Misc Mod = 4
Reflex: 5 + 4 + Magic Mod + Misc Mod = 9
Will: 5 + 3 + Magic Mod + Misc Mod = 8
Base Attack Bonus: +4
Spell Resistance:
Grapple: 4 + 2 + Size Mod + Misc Mod = 6
Weapons: WHEN DUAL WEILDING ATTACKS ARE MADE AT +4 FOR BOTH WEAPONS INSTEAD OF +6
Weapon: Scimitar (Desert Wind)
Attack Bonus: +6
Damage: 1d6+2
Critical: 18-20/x2
Weapon: Rapier (Diamond Mind)
Attack Bonus: +6
Damage: 1d6+2
Critical: 18-20/x2
Weapon: Shortsword (Setting Sun)
Attack Bonus: +7
Damage: 1d6+2
Critical: 19-20/x2
Weapon: Shortsword (Shadow Hand)
Attack Bonus:+7
Damage: 1d6+2
Critical: 19-20/x2
Weapon: Kukri (Tiger Claw)
Attack Bonus:+6
Damage: 1d4+2
Critical: 18-20/x2
Weapon: Light Crossbow
Attack Bonus:+8
Damage: 1d8
Critical: 19-20/x2
Range: 80ft
Ammo 100 bolts
Gear: Backpack, Bedroll, Caltrops, Flint and Steel, Grappling Hook, Small Steel Mirror, Trail Rations 7 days, 100ft Silk Rope, Tent, Waterskin, Masterwork Thieves' Tools, Moon-Ivy Armor
Feats: Quick Draw, Dodge, Mobility, Two-Weapon Fighting
Special Abilities: Quick to Act +2, Shadow Hand Focus (Weapon Focus), AC Bonus (Wis), Shadow Hand Focus (Insightful Strike [+3 damage on all SH strikes]) [Wis], Weapon and Armor Proficiency (Simple weapons, Martial Melee Weapons (Including ones that can be thrown), Light Armor)
Available Disciplines:
- Desert Wind (Tumble; Scimitar, Light Mace, Light Pick, Falchion, Spear)- Diamond Mind (Concentration; Rapier, Shortspear, Bastard Sword (Katana), Trident)- Setting Sun (Sense Motive; Shortsword, Quarterstaff, Nunchaku, Unarmed)- Shadow Hand (Hide; Dagger, Shortsword, Sai, Siangham, Unarmed, Spiked Chain)- Tiger Claw (Jump; Kukri, Kama, Claw, Handaxe, Greataxe, Unarmed)
Languages: Common, Elven, Infernal
Money:
Maneuvers Known:
- Shadow Garrote (SH) (Fort partial) 3 - Strike - Ranged touch attack deals 5d6 points of damage. (DC 13+Wis, if failed, they are flat-footed)
- Strength Draining Strike (SH) (Fort Half) 3 - Strike - Your attack deals 4 points of Strength damage. (In addition to normal damage. DC13+Wis if passed, half strength damage)
- Cloak of Deception (SH) 2- Boost - Turn invisible until the end of your turn.
- Shadow Jaunt (SH) 2 - Teleport 50ft through shadows as standard action.
- Fan the Flames (DW) 3 - Strike - Ranged touch attack deals 6d6 fire damage.
- Death Mark (DW) (Reflex 1/2) 3 - Strike - Enemy takes extra fire damage and explodes in a fiery spread. (6d6 DC13+Wis mod)
- Wind Stride (DW) 1 - Boost - +10ft bonus to speed.
- Clever Positioning (SS) (Relfex partial) 2 - Strike - Swap Positions with target of attack. (DC12+Dex)
- Sapphire Nightmare Blade (DM) 1 - Strike - Opponent falt-footed, +1d6 damage with Concentration Check.
- Wolf Fang Strike (TC) 1- Strike - Attack with two weapons.
Maneuvers Readied (4: Max 6):
- Shadow Garrote (SH) (Fort partial) 3 - Strike - Ranged touch attack deals 5d6 points of damage. (DC 13+Wis, if failed, they are flat-footed)
- Strength Draining Strike (SH) (Fort Half) 3 - Strike - Your attack deals 4 points of Strength damage. (In addition to normal damage. DC13+Wis if passed, half strength damage)
- Cloak of Deception (SH) 2- Boost - Turn invisible until the end of your turn.
- Shadow Jaunt (SH) 2 - Teleport 50ft through shadows as standard action.
-
-
Stances Known:
- Pearl of Black Doubt (DM) - Gain +2AC each time foe misses you.
- Assassin's Stance (SH) - Gain sneak attack +2d6.
- Dance of the Spider (SH) - You climb walls like a spider.
Skills: 0/88
Appraise* (INT) 2 = 2 +Ranks+Misc Mod
Balance* (SS) (DEX) 13 = 4 + 9 +Misc Mod
Bluff* (CHA) 1 = 1 + Ranks +Misc Mod
Climb* (SS) (STR) 2 = 2 +Ranks+Misc Mod
Concentration* (SS) (CON) 11 = 2 + 9 +Misc Mod
Craft* (Poison) (SS) (INT) 3 = 2 + 1 +Misc Mod
Craft* (________) (INT) 2 = 2 +Ranks+Misc Mod
Craft* (________) (INT) 2 = 2 +Ranks+Misc Mod
Diplomacy* (CHA) 1 = 1 +Ranks+Misc Mod
Disguise* (CHA) 5 = 1 + 4 +Misc Mod
Escape Artist* (DEX) 4 = 4 +Ranks+Misc Mod
Forgery* (INT) 2 = 2 +Ranks+Misc Mod
Gather Information* (CHA) 1 = 1 +Ranks+Misc Mod
Heal* (SS) (WIS) 3 = 3 +Ranks+Misc Mod
Hide* (SS) (DEX) 13 = 4 + 9 +Misc Mod
Intimidate* (SS) (CHA) 1 = 1 +Ranks+Misc Mod
Jump* (SS) (STR) 2 = 2 +Ranks+Misc Mod
Knowledge (History) (SS) (INT) 2 = 2 +Ranks+Misc Mod
Knowledge (Local) (SS) (INT) 11 = 2 + 9 +Misc Mod
Knowledge (Nature) (SS) (INT) 2 = 2 +Ranks+Misc Mod
Knowledge (Nobility and Royalty) (SS) (INT) 2 = 2 +Ranks+Misc Mod
Listen* (WIS) 3 = 3 +Ranks+Misc Mod
Martial Lore (SS) (INT) 2 = 2 + Ranks + Misc Mod
Move Silently* (SS) (DEX) 13 = 4 + 9 +Misc Mod
Profession (Alchemist) (SS) (WIS) 3 = 3 +Ranks+Misc Mod
Ride* (SS) (DEX) 4 = 4 +Ranks+Misc Mod
Search* (INT) 2 = 2 +Ranks+Misc Mod
Sense Motive* (SS) (WIS) 12 = 3 + 9 +Misc Mod
Spot* (WIS) 7 = 3 + 4 +Misc Mod
Survival* (WIS) 3 = 3 +Ranks+Misc Mod
Swim* (SS) (STR) 2 = 2 +Ranks+Misc Mod
Tumble (SS) (DEX) 13 = 4 + 9 +Misc Mod
Use Rope* (DEX) 8 = 4 + 4 +Misc Mod
Thu Jan 29, 2015 4:10 pm by Gendrik
» The girls plan an eventful day. (Closed to Ethlyn, Nadia, Ivy, And I guess... Yasuo?)
Thu Jan 29, 2015 3:37 pm by Gendrik
» Galadin's logbook
Fri Jan 16, 2015 3:24 am by Mathawn
» Perhaps the most Awkward Situation Ever. (Yasuo and Galadin; closed)
Tue Jan 13, 2015 1:11 am by Mathawn
» Jennifer Sinora Human Monk
Mon Jan 12, 2015 5:49 pm by Hardcore_Donut
» A Sane Guy's day out (Fight for Florin)
Sun Jan 11, 2015 6:05 pm by Hardcore_Donut
» Caellyn Lanae Uthnes Elf Archer of the Magi
Tue Jan 06, 2015 6:40 pm by Hardcore_Donut
» Templar
Fri Jan 02, 2015 8:02 pm by Hardcore_Donut
» Yasuo, Samurai of the Winds.
Sun Dec 21, 2014 6:27 am by Gendrik