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» Avanthe Ellien Uthnes's Journal
Thu Jan 29, 2015 4:10 pm by Gendrik

» The girls plan an eventful day. (Closed to Ethlyn, Nadia, Ivy, And I guess... Yasuo?)
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» Galadin's logbook
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» Perhaps the most Awkward Situation Ever. (Yasuo and Galadin; closed)
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» Jennifer Sinora Human Monk
Mon Jan 12, 2015 5:49 pm by Hardcore_Donut

» A Sane Guy's day out (Fight for Florin)
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» Caellyn Lanae Uthnes Elf Archer of the Magi
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» Yasuo, Samurai of the Winds.
Sun Dec 21, 2014 6:27 am by Gendrik

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    "Crafty" James Sunder

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    Hardcore_Donut

    Posts : 59
    Join date : 2013-09-26
    Age : 29
    Location : I'm in yo crib, stealin yo women.

    "Crafty" James Sunder

    Post by Hardcore_Donut on Mon Oct 21, 2013 3:43 am

    Character Name: "Crafty" James Sunder
    Player Name: Hardcore_Donut
    Class & Level: Swordsage 6
    Exp/Exp TNL: 15,000/21,000
    Race: Human
    Alignment: Chaotic Evil
    Deity: Erythnul
    Size: Medium
    Age: 18
    Gender: Male
    Height: 5' 7"
    Weight: 124 lbs
    Eyes: Brown
    Hair: Brown
    Skin: Dark Peach
    Speed: 30ft
    Appearance: "Crafty" James Sunder

    STR: 15 (+2)
    DEX: 18 (+4)
    CON: 14 (+2)
    INT: 15 (+2)
    WIS: 16 (+3)
    CHA: 12 (+1)

    HP: 52
    AC:

      10+4+Shield+4+Natural Armor+3+Misc Mod 2=21


    Touch AC:

      10+4+Natural Armor+3=17


    Flatfooted AC:

      10+4+Shield+Natural Armor+3+Misc Mod 2=17


    Initiative:

      4+2=6


    Saving Throws:
    Fort: 2 + 2 + Magic Mod + Misc Mod = 4
    Reflex: 5 + 4 + Magic Mod + Misc Mod = 9
    Will: 5 + 3 + Magic Mod + Misc Mod = 8

    Base Attack Bonus: +4
    Spell Resistance:
    Grapple: 4 + 2 + Size Mod + Misc Mod = 6

    Weapons: WHEN DUAL WEILDING ATTACKS ARE MADE AT +4 FOR BOTH WEAPONS INSTEAD OF +6
    Weapon: Scimitar (Desert Wind)
    Attack Bonus: +6
    Damage: 1d6+2
    Critical: 18-20/x2

    Weapon: Rapier (Diamond Mind)
    Attack Bonus: +6
    Damage: 1d6+2
    Critical: 18-20/x2

    Weapon: Shortsword (Setting Sun)
    Attack Bonus: +7
    Damage: 1d6+2
    Critical: 19-20/x2

    Weapon: Shortsword (Shadow Hand)
    Attack Bonus:+7
    Damage: 1d6+2
    Critical: 19-20/x2

    Weapon: Kukri (Tiger Claw)
    Attack Bonus:+6
    Damage: 1d4+2
    Critical: 18-20/x2

    Weapon: Light Crossbow
    Attack Bonus:+8
    Damage: 1d8
    Critical: 19-20/x2
    Range: 80ft
    Ammo 100 bolts

    Gear: Backpack, Bedroll, Caltrops, Flint and Steel, Grappling Hook, Small Steel Mirror, Trail Rations 7 days, 100ft Silk Rope, Tent, Waterskin, Masterwork Thieves' Tools, Moon-Ivy Armor

    Feats: Quick Draw, Dodge, Mobility, Two-Weapon Fighting

    Special Abilities: Quick to Act +2, Shadow Hand Focus (Weapon Focus), AC Bonus (Wis), Shadow Hand Focus (Insightful Strike [+3 damage on all SH strikes]) [Wis], Weapon and Armor Proficiency (Simple weapons, Martial Melee Weapons (Including ones that can be thrown), Light Armor)

    Available Disciplines:

      - Desert Wind (Tumble; Scimitar, Light Mace, Light Pick, Falchion, Spear)- Diamond Mind (Concentration; Rapier, Shortspear, Bastard Sword (Katana), Trident)- Setting Sun (Sense Motive; Shortsword, Quarterstaff, Nunchaku, Unarmed)- Shadow Hand (Hide; Dagger, Shortsword, Sai, Siangham, Unarmed, Spiked Chain)- Tiger Claw (Jump; Kukri, Kama, Claw, Handaxe, Greataxe, Unarmed)


    Languages: Common, Elven, Infernal

    Money:

    Maneuvers Known:
    - Shadow Garrote (SH) (Fort partial) 3 - Strike - Ranged touch attack deals 5d6 points of damage. (DC 13+Wis, if failed, they are flat-footed)
    - Strength Draining Strike (SH) (Fort Half) 3 - Strike - Your attack deals 4 points of Strength damage. (In addition to normal damage. DC13+Wis if passed, half strength damage)
    - Cloak of Deception (SH) 2- Boost - Turn invisible until the end of your turn.
    - Shadow Jaunt (SH) 2 - Teleport 50ft through shadows as standard action.
    - Fan the Flames (DW) 3 - Strike - Ranged touch attack deals 6d6 fire damage.
    - Death Mark (DW) (Reflex 1/2) 3 - Strike - Enemy takes extra fire damage and explodes in a fiery spread. (6d6 DC13+Wis mod)
    - Wind Stride (DW) 1 - Boost - +10ft bonus to speed.
    - Clever Positioning (SS) (Relfex partial) 2 - Strike - Swap Positions with target of attack. (DC12+Dex)
    - Sapphire Nightmare Blade (DM) 1 - Strike - Opponent falt-footed, +1d6 damage with Concentration Check.
    - Wolf Fang Strike (TC) 1- Strike - Attack with two weapons.

    Maneuvers Readied (4: Max 6):
    - Shadow Garrote (SH) (Fort partial) 3 - Strike - Ranged touch attack deals 5d6 points of damage. (DC 13+Wis, if failed, they are flat-footed)
    - Strength Draining Strike (SH) (Fort Half) 3 - Strike - Your attack deals 4 points of Strength damage. (In addition to normal damage. DC13+Wis if passed, half strength damage)
    - Cloak of Deception (SH) 2- Boost - Turn invisible until the end of your turn.
    - Shadow Jaunt (SH) 2 - Teleport 50ft through shadows as standard action.
    -
    -

    Stances Known:
    - Pearl of Black Doubt (DM) - Gain +2AC each time foe misses you.
    - Assassin's Stance (SH) - Gain sneak attack +2d6.
    - Dance of the Spider (SH) - You climb walls like a spider.

    Skills: 0/88
    Appraise* (INT) 2 = 2 +Ranks+Misc Mod
    Balance* (SS) (DEX) 13 = 4 + 9 +Misc Mod
    Bluff* (CHA) 1 = 1 + Ranks +Misc Mod
    Climb* (SS) (STR) 2 = 2 +Ranks+Misc Mod
    Concentration* (SS) (CON) 11 = 2 + 9 +Misc Mod
    Craft* (Poison) (SS) (INT) 3 = 2 + 1 +Misc Mod
    Craft* (________) (INT) 2 = 2 +Ranks+Misc Mod
    Craft* (________) (INT) 2 = 2 +Ranks+Misc Mod
    Diplomacy* (CHA) 1 = 1 +Ranks+Misc Mod
    Disguise* (CHA) 5 = 1 + 4 +Misc Mod
    Escape Artist* (DEX) 4 = 4 +Ranks+Misc Mod
    Forgery* (INT) 2 = 2 +Ranks+Misc Mod
    Gather Information* (CHA) 1 = 1 +Ranks+Misc Mod
    Heal* (SS) (WIS) 3 = 3 +Ranks+Misc Mod
    Hide* (SS) (DEX) 13 = 4 + 9 +Misc Mod
    Intimidate* (SS) (CHA) 1 = 1 +Ranks+Misc Mod
    Jump* (SS) (STR) 2 = 2 +Ranks+Misc Mod
    Knowledge (History) (SS) (INT) 2 = 2 +Ranks+Misc Mod
    Knowledge (Local) (SS) (INT) 11 = 2 + 9 +Misc Mod
    Knowledge (Nature) (SS) (INT) 2 = 2 +Ranks+Misc Mod
    Knowledge (Nobility and Royalty) (SS) (INT) 2 = 2 +Ranks+Misc Mod
    Listen* (WIS) 3 = 3 +Ranks+Misc Mod
    Martial Lore (SS) (INT) 2 = 2 + Ranks + Misc Mod
    Move Silently* (SS) (DEX) 13 = 4 + 9 +Misc Mod
    Profession (Alchemist) (SS) (WIS) 3 = 3 +Ranks+Misc Mod
    Ride* (SS) (DEX) 4 = 4 +Ranks+Misc Mod
    Search* (INT) 2 = 2 +Ranks+Misc Mod
    Sense Motive* (SS) (WIS) 12 = 3 + 9 +Misc Mod
    Spot* (WIS) 7 = 3 + 4 +Misc Mod
    Survival* (WIS) 3 = 3 +Ranks+Misc Mod
    Swim* (SS) (STR) 2 = 2 +Ranks+Misc Mod
    Tumble (SS) (DEX) 13 = 4 + 9 +Misc Mod
    Use Rope* (DEX) 8 = 4 + 4 +Misc Mod

      Current date/time is Wed Nov 22, 2017 12:47 am